![]() Tears/traps shall be hand painted or use decals that emulate hand painted (with correct ANH TK details).Neck trim shall be of an s-type profile rather than a u-type profile.Ideally, placement of ears (and screws) should closely follow the rear angle of the trap above them.Ear bars shall have only one bump painted in black (rank stripes).OPTIONAL Level three certification (if applicable): Screens used shall be of a wide type mesh, with the rim of the mic and the inside white or painted white. Correct Aerators/Hovi-MIX tips are present.Fall of tube stripe tops ideally lean toward the front.Ideally, the tube stripes are positioned approximately a pencil width from the side of the cheek.Traps/tears and tube stripes shall have the correct ANH TK details.Ears shall have three screws per side, one above and one below the ear bar and one at the base of the helmet.OPTIONAL Level two certification (if applicable): Many commercially available helmets or those considered disproportionate in size or shape are ineligible.Note: The helmet is accurate in detail and proportion to official references.Mesh may be used behind the frown to obscure the face of the wearer. ![]() Tears, traps, and tube stripes may be hand painted, decals, or decals that replicate hand painted.Aerators/Hovi-MIX tips (cylinders on either side of the vocoder) are black or painted black.Vocoder (vertically ribbed chin detail) is painted black.Tube stripes are medium blue, numbering between 9 and 16 per side with the curve bends extending backwards.A total of 8 cut outs in the teeth area of the frown are present. Frown is painted gray and does not leave the teeth area.Painting the bumps with rank stripes (highlighted) in black is optional. The “ear” bars have three or four bumps and are gray or painted gray, with a black outline.Lenses are flat material, green in color, sufficiently dark enough to obscure the costumer's eyes.Rear traps and tears have vertical black lines.Traps (trapezoids on dome of helmet) and tears (area beneath the corners of eye lenses) are gray.The following costume components are present and appear as described below. GMLs and costumers must consider both text and pictures (CRL and Reference) when reviewing the costume. Text descriptions are only one part of the guideline.Requirements for all 501st costumes are proportional to the wearer in scale, fit and size.Measurements given in this document are intended to be approximate and generalized not criteria for approval.GMLs uncertain about an aspect of submitted costume shall post questions in the appropriate DL/GML peer review section of the Legion forum.Details on construction may be found on the respective costume detachment web forum. This document is not intended to be a detailed how-to on costume construction rather a visual guide to be used for 501st costume approval.GMLs are free to approve this costume type. This Visual Guide has been reviewed by the detachment staff and the LMO team and is certified for use as a minimum approval guideline for GMLs. 3D printed blasters and any approvable accessories can not contain visible print lines and must be sanded smooth for a more realistic appearance.3D printed blasters can not contain visible print lines and must be sanded smooth for a more realistic appearance.įor costumes with both blasters and accessories.FX helmet is no longer permitted for new approvals.įor higher levels of approval EIB and Centurion:.FX armor may not be used for Level 3 approval.The armor parts shall be made from one of these types of materials or like materials: White fiberglass, ABS (Acrylonitrile Butadiene Styrene), HIPS (High Impact Polystyrene), or Polyvinyl chloride (PVC).Blasters are not required for legion membership per our weapons policy. ![]()
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